نتایج جستجو برای: collaborative networked organization

تعداد نتایج: 330422  

1997
Igor Pandzic Nadia Magnenat-Thalmann Daniel Thalmann

One of the ultimate goals of SNHC is to provide a framework supporting the Networked Collaborative Virtual Environments (NCVE) for a wide range of applications. We briefly present an existing NCVE system called Virtual Life Network (VLNET). VLNET is a NCVE system incorporating realistic representation and animation of virtual humans for higher realism of simulation and more natural interaction ...

2005
Frans M. van Eijnatten

Collaborative Networked Organisations (CNOs) are a new challenge for flexibility and competitiveness in 21 centuries business life. Unfortunately, up until now the actual use of a Chaos and Complexity (C&C) lens in the modeling of CNOs was rather limited. The purpose of this paper is to develop the contours of a C&C theoretical foundation for CNOs, especially with respect to the organisational ...

Journal: :JIKM 2007
Kathryn Cormican Lawrence Dooley

Knowledge is a key resource that must be managed within organisations and across collaborative enterprise networks. In particular, the two major challenges that face such organisations are; ensuring that they have the appropriate knowledge to support their operations and ensuring that they optimise these knowledge resources available to them. In recent years, researchers, consultants and indust...

1993
Rémy Evard

A systems administration group is only as effective as its internal communication mechanisms. On-line communication has traditionally been managed via electronic mail or news, which are neither real-time nor truly collaborative. Communication tools which let multiple parties work together in real-time have become widespread on the Internet in the last several years. In an effort to keep a physi...

2004
Greg Turner Norie Neumark Maria Miranda Alastair Weakley

Séa.nce: a networked glossalalia is a collaborative project involving a sound artist, visual artist, and a remotely-located interaction designer. The aim of the collaboration was to make a multiuser live performance work that allowed local and remote players to interact in a networked séance environment. The original idea was to create a work that asked how it would look, sound, and feel to int...

2008
Roberto Santana Tapia Novica Zarvic

The organizational practices required by dynamic market demands and increasing competitive markets include the formation of networked businesses. For the participants in a networked business to be able to promptly react to customers’ needs, they must set up as cornerstone a well-defined collaborative partnering structure. This paper first describes a framework that assists in the design of netw...

1998
Tolga K. Capin Igor Sunday Pandzic Nadia Magnenat Thalmann Daniel Thalmann

Virtual environments define a new interface for networked multimedia applications. The sense of "presence" in the virtual environment is an important requirement for collaborative activities involving multiple remote users working with social interactions. Using virtual actors within the shared environment is a supporting tool for presence. In this paper, we present a shared virtual life networ...

2007
Roberto Santana

Rapidly changing market demands and increasing competitive pressure cause many businesses implement changes to the way they conduct business. One of these changes is the decision to collaborate with other businesses, forming what we call a ‘networked business’. Networked businesses are formed by different organizations working together to reach a common goal. For the participating organizations...

Journal: :Computer Communications 2003
Chris Joslin Igor S. Pandzic Nadia Magnenat-Thalmann

Networked Collaborative Virtual Environments (NCVE) systems allow multiple geographically distant users to share the same 3D Virtual Environment using a network. The paper presents an overview of the developments in the field of NCVE in the past decade with an introduction of research challenges and solutions for such systems and a brief presentation of systems that brought major developments t...

1998
Igor S. Pandzic Tolga K. Çapin Elwin Lee Nadia Magnenat-Thalmann Daniel Thalmann

Introducing seemingly autonomous virtual beings into virtual environments to co-habit and collaborate with us is a continuous challenge and source of interest. Latest proof of human excitement for virtual life is the current world-wide craze for electronic pets that must be fed and cared for lest they develop a bad character or die. Even more interesting is the inclusion of autonomous actors in...

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