نتایج جستجو برای: though creatures aren
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Many forcing notions obtained using the creature technology are naturally connected with certain integer games.
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Here we propose a scenario to simulate sign processing in virtual creatures inhabiting a world of predatory events. In order to infer the minimum organizational constraints for the design of our creatures, we examined the well-studied case of semiosis in East African vervet monkeys (Cercopithecus aethiops) and its possible neuroanatomical substrates. This approach allowed us to simulate a case ...
An artificial life entertainment software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic computer (PC or Macintosh), each Creatures CD-ROM creates a virtual world in which autonomous software agents exist. The agents, known as "norn," interact with the human user, with each other, and with objects in thei...
Artificial creatures are autonomous mobile agents that have to react in real-time to sensors and plan and perform actions in the real world. Current effective architectures for artificial creatures are behavior-based and use variants of the subsumption architecture. The paper proposes an extension to these architectures in terms of a layer which introduces cognitive capabilities to artificial c...
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