نتایج جستجو برای: shadow 50 light
تعداد نتایج: 848769 فیلتر نتایج به سال:
The main objective of this project was to implement the real-time soft shadow volume method proposed by Ulf Assarsson and Thomas Akenine-Möller in their SIGGRAPH 2003 paper [1]. The original method is proposed as a hardware implementation. However due to time constraints, the implementation in this project does not employ a graphics accelerator card for the soft shadow rendering. Fortunately, t...
We report the results of a double-slit-like experiment in the infrared range, which confirm those of a previous one by evidencing an anomalous behaviour of photon systems under particular (energy and space) constraints. These outcomes (independently confirmed by crossing photon beam experiments in both the optical and the microwave range) apparently rule out the Copenhagen interpretation of the...
Adaptive volumetric shadow maps (AVSM) is a new approach for real-time shadows that supports highquality shadowing and self-shadowing from dynamic volumetric media for both forward and deferred rendering. Our sample focuses on smoke, but this technique could also be applied to hair and other similar, translucent media. When rendering such effects, self-shadowing is a highly valued feature that ...
Purpose – Shadows, the common phenomena in most outdoor scenes, bring many problems in practical image processing. Shadow detection and removal, especial in uncalibrated outdoor image, is still a difficult problem. The purpose of this paper is to detect and to remove shadows in single outdoor image based on retinex theory. Design/methodology/approach – The shadow extraction algorithm originates...
Shadow will occur by sunlight or any light sources. In the area of machine vision, shadows occur frequently in a wide variety of scenes. In many cases, this is undesirable due to the fact that they often lead to the result of irretrievable processing failures. In this paper, we introduce a novel shadow detection and removal technique that produces a shadow-free scene. In this method, shadow fea...
Real-time rendering of high-quality, anti-aliased shadows is a challenging problem in shadow mapping. Filtering the shadow map reduces aliasing, but artifacts are still visible for low-resolution shadow maps or small kernel sizes. Moreover, the existing techniques suffer from light leaking artifacts. Shadow silhouette recovery reduces perspective aliasing at the cost of large memory footprint a...
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attractive, this method suffers from shadow overestimation and becomes both expensive and approximate when dealing with large penumbrae. This paper proposes new solutions removing these limitations and hence providing an eff...
We present Penumbra Limit Maps, a technique for rendering soft shadows from a modified shadow map. The shadow representation used by our method has excellent interpolation properties, allowing the shadow boundary to be rendered with sub shadowmap-pixel accuracy, which partially mitigates the resolution problems common to shadow map methods. Unlike similar shadow map methods, our method includes...
This paper presents a new approach for shadow detection of moving objects in visual surveillance environment, improving localization, segmentation, tracking and classification of detected objects. An automatic segmentation procedure based on adaptive background difference is performed in order to detect potential shadow points so that, for all moving pixels, the approach evaluates the compatibi...
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