نتایج جستجو برای: shading
تعداد نتایج: 7601 فیلتر نتایج به سال:
Existing shape-from-shading algorithms assume constant reflectance across the shaded surface. Multi-colored surfaces are excluded because both shading and reflectance affect the measured image intensity. Given a standard RGB color image, we describe a method of eliminating the reflectance effects in order to calculate a shading field that depends only on the relative positions of the illuminant...
Procedural material shaders continue to pop up since the advent of fragment programmability. Most of these shaders concentrate on interesting animated effects. The cg shades demo successfully explores the use of fragment shader programming for a different kind of materials: Highly repetitive, man-made materials. The given code shows a variety of implementation options adapted to different usage...
Shading models that wrap around the hemisphere have been used to approximate subsurface scattering, area light sources, and softer reflectance profiles. We generalize a specific technique that has been used in games by parameterizing the amount of wraping while retaining important mathematical properties. We include details on how to incorporate theses models with spherical harmonic lighting. 1...
Graphics hardware evolution in the past year has been highlighted by improved shading resources, the introduction of dynamic flow control and the emergence of multi-GPU system configurations. Executed program length increased substantially and register availability became more affordable. As a result, compiler support for segmenting a shading program to fit hardware constraints has diminished a...
In computer vision, convolutional neural networks (CNNs) achieve unprecedented performance for inverse problems where RGB pixel appearance is mapped to attributes such as positions, normals or reflectance. In computer graphics, screen space shading has boosted the quality of real-time rendering, converting the same kind of attributes of a virtual scene back to appearance, enabling effects like ...
We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a new concept for modeling the history of pixel shading values over time using linear models. Based on PHLM, our method can predict per-pixel variations of the shading function between consecutive frames. This combines tempor...
The perception of shape from shading depends on the orientation of the shading gradient [1] [2] [3] [4]. Displays composed of elements with vertically oriented shading gradients of opposite polarity produce a strong and stable percept of 'concave' and 'convex' elements. If the shading gradients are rotated 90 degrees , the depth percept is reduced and appears much more ambiguous. Results from p...
Received Nov 21, 2017 Revised Jan 29, 2018 Accepted Feb 17, 2018 For continuous target following under complex scene, an objective following calculation in light of multi-shading joint likelihood investigation model was introduced. The calculation embraced shading histogram to speak to the actual factual trademark with Camshaft standard and completed exploratory research in such angles as multi...
We present a model based approach to the integration of multiple cues for tracking high degree of freedom articulated motions and model refinement. We then apply it to the problem of hand tracking using a single camera sequence. Hand tracking is particularly challenging because of occlusions, shading variations, and the high dimensionality of the motion. The novelty of our approach is in the co...
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