نتایج جستجو برای: prototype

تعداد نتایج: 67165  

Journal: :LLC 2006
Patrick Juola John Sofko Patrick Brennan

Despite a century of research, statistical and computational methods for authorship attribution are neither reliable, well-regarded, widely-used, or well-understood. This paper presents a survey of the current state-ofthe-art as well as a framework for uniform and unified development of a tool to apply the state-of-the-art, despite the wide variety of methods and techniques used. The usefulness...

2005
Willy Picard Thomas Huriaux

Existing systems supporting collaboration processes typically implement a single, fixed collaboration protocol, and collaboration process takes place inside a single group. In this paper, we present the DynG prototype which provides support for multiple collaboration protocols for non-monolithic collaboration processes, i.e. collaboration processes in which collaboration is spread among many gr...

1997
Richard Green Mike Brough

The notion of multiple representations of a system model is becoming more popular, and is a significant motivation behind the drive to integrate system development methods. Some metaCASE tools claim to allow method integration, but typically still make assumptions that impose constraints on the methods integrated, and the way they are integrated. This paper describes a prototype environment for...

1999
Leonor Wilches-Chaux Carlos E. Caicedo

CINTEL as a R&D Center in which the many different players of the Colombian telecommunications environment can interact, leads and coordinates sector wide projects and has been working in a project for the development of a common, concerted and automated system for the exchange of management information to guarantee end to end service in an open market where there’s total competition in all of ...

2011
Mirjam P. Eladhari

This paper describes the social actions called ‘affective actions’ that are implemented in the prototype multiplayer game world The Pataphysic Institute (PI). An aim of this paper is to demonstrate how a game mechanic can result in a certain set of dynamics or play patterns. Affective actions are but one feature of the many that make up the game world of PI. In this paper, the feature is used a...

2009
Christophe Thovex Francky Trichet

Résumé : Le domaine « Qualité, Hygiène, Sécurité et Environnement » (QHSE) représente à l’heure actuelle un vecteur de progrès majeur pour l’industrie européenne. Le prototype « Semantic Quality Environment » (SQE) introduit dans cet article vise à démontrer la validité d’une architecture sémantique cross-lingue vouée à la collaboration multi-métiers et multilingue, dans le cadre d’un système b...

2002
Daniel Engelberg Ahmed Seffah

This paper presents a prototyping framework situated mid-way between low fidelity and high fidelity. The framework is used after requirements definition and early design but before development. The approach provides a solution to the classical trade-off between the ease of production associated with low-fidelity approaches and the realism associated with high-fidelity techniques. Within this fr...

1989
Paul M Randall

In September 1989, the United States Environmental Protection Agency(USEPA) and the New Jersey Department of Environmental Protection(NJDEP) entered into a two(2) year agreement to evaluate pollution prevention prototype technologies in the vehicle maintenance and repair industry. Through a contractor, New Jersey Institute of Technology(NJIT), and in cooperation with the New Jersey Department o...

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