نتایج جستجو برای: negatively conditioned casual

تعداد نتایج: 118167  

Journal: :Journal of sex research 2005
Joseph LaBrie Mitch Earleywine Jason Schiffman Eric Pedersen Charles Marriot

Sexually active heterosexual college males (N = 93) provided data on over 1,500 sexual encounters. Alcohol consumption, expectancies about alcohol's impact on condom use, and partner type each contributed to use of a condom. Partner type covaried with alcohol consumption and condom use. The men consumed significantly more alcohol with new partners, followed by casual partners, and then by regul...

2010
Harriet King

Many untrained humans can efficiently and intuitively understand a visualization of data and publicly available casual information visualization tools provide a potentially powerful way to understand various questions and issues across disciplines, education levels, and possibly beyond the limits of literacy. The purpose of casual infovis could be non-analytic, artistic, qualitative instead of ...

2017
Alvin Chesham Patric Wyss René Martin Müri Urs Peter Mosimann Tobias Nef

BACKGROUND In recent computerized cognitive training studies, video games have emerged as a promising tool that can benefit cognitive function and well-being. Whereas most video game training studies have used first-person shooter (FPS) action video games, subsequent studies found that older adults dislike this type of game and generally prefer casual video games (CVGs), which are a subtype of ...

2013
John Brosz Miguel A. Nacenta Richard Pusch Sheelagh Carpendale Christophe Hurter

A transmogrifier is a novel interface that enables quick, onthe-fly graphic transformations. A region of a graphic can be specified by a shape and transformed into a destination shape with real-time, visual feedback. Both origin and destination shapes can be circles, quadrilaterals or arbitrary shapes defined through touch. Transmogrifiers are flexible, fast and simple to create and invite use ...

2011
David William Sprague

This dissertation describes a series of studies conducted to explore why people use information visualizations during their non-work time (casual InfoVis) and which factors are critical for visualization adoption and long duration use. I also model typical casual InfoVis usage patterns and provide a framework for future hypothesis testing. Each study explored a different facet of casual InfoVis...

2017
Seungwook Kim Daeyoung Choi Eunjung Lee Wonjong Rhee

Internet-connected devices, especially mobile devices such as smartphones, have become widely accessible in the past decade. Interaction with such devices has evolved into frequent and short-duration usage, and this phenomenon has resulted in a pervasive popularity of casual games in the game sector. On the other hand, development of casual games has become easier than ever as a result of the a...

Journal: :Revista de saude publica 2013
Larissa Rangel Nascimento Maria del Carmen Bisi Molina Carolina Perim Faria Roberto de Sá Cunha José Geraldo Mill

OBJECTIVE To determine the reproducibility of casual arterial pressure measurement and to confirm pressure diagnosis by monitoring of participants in the ELSA-Brasil (Estudo Longitudinal de Saúde do Adulto - Brazilian Longitudinal Study for Adult Health). METHODS Casual blood pressure was measured with an oscilometric device. A sub-sample of participants (N = 255) from Espírito Santo state (S...

2009
Riccardo Welters William Mitchell

Journal: :Brain and language 2002
Mirjam Ernestus Harald Baayen Rob Schreuder

This article addresses the recognition of reduced word forms, which are frequent in casual speech. We describe two experiments on Dutch showing that listeners only recognize highly reduced forms well when these forms are presented in their full context and that the probability that a listener recognizes a word form in limited context is strongly correlated with the degree of reduction of the fo...

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