نتایج جستجو برای: j2me
تعداد نتایج: 251 فیلتر نتایج به سال:
Combining Mobile Internet and Grid technologies could mean the ability to command the power of supercomputers with a mobile device, anywhere, anytime. The computing and data transfer capacities of mobile devices are expanding, and Grid-related technologies in them are already being employed. In this paper, we survey the current technologies and standards, mainly concentrating on MIDP (Mobile In...
Advances in hardware has enabled mobile devices to support competing technologies such as Microsoft .NET compact edition, Java Micro Edition and AppForge Piedmont Framework which enable component based programming in mobile devices. Software components are reusable pieces of software modules that can be used very much like Lego blocks to build applications. Components are binary compatible and ...
In this paper we provide a case study for implementing peer-to-peer (P2P) and application supernetworking into mobile devices. Paper portrays an empirical study of the implementation process with analysis and discussion. Evaluation of the implementation process is done in respect to system functionality and quality. Especially, implementation and communication quality of the current prototype i...
This article describes various advantages and disadvantages of SMS, WAP, J2ME and Windows CE technologies in designing mobile applications. In defining the architecture of any software application it is important to get the best trade-off between platform’s possibilities and design requirements. Achieving optimum software design is even more important with mobile applications where all computer...
This paper discusses security issues in the Mobile Business area with emphasis on the significance of mobile commerce and provides a framework to address and analyse common security problems of mBusiness services and applications. We propose a new model to address efficiently some security problems in mobile environments, which rescinds Gateway/Proxy intermediates and establishes a secure end-t...
A 3D educational mobile game is designed and implemented with the aim to teach hard-to-spell words to young children exploiting their natural affinity towards games entertainment in order to increase the likelihood of useful knowledge acquisition while having fun. The educational game features a fighter plane style environment in which spelling is accomplished by shooting down letters. Incentiv...
The paper presents the method of transferring PCM (Pulse-Code Modulation) based audio messages through SMS (Short Message Service) over GSM (Global System for Mobile Communications) network. As SMS is text based service, and could not send voice. Our method enables voice transferring through SMS, by converting PCM audio into characters. Than Huffman coding compression technique is applied in or...
A mobile virtual laboratory is developed to help students perform virtual experiments using mobile devices to make it possible for teaching to be conducted anytime anywhere. In addition, resources and equipment can be integrated and shared efficiently where an environment is created to promote learning interests and efficiency by using mobile devices via the Internet and the GPRS telecommunicat...
The Java2 Micro Edition platform can really be considered an emerging standard for new generation embedded software. This article introduces a practical methodology aimed to automatically generate a software prototype starting from an abstract description which defines the dialogue between the user and the application by means of a device independent and abstract description. We will show how a...
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