نتایج جستجو برای: hyperbolic geometry
تعداد نتایج: 167906 فیلتر نتایج به سال:
Chinese checkers is a game played on a hexagonal grid. This regular hexagonal tesselation is an artifact of Euclidean geometry that provides a fair playing eld only for games of two, three, four or six players. Hyperbolic geometry allows tessallations of the plane by regular polygons with any number of sides. Hyperbolic versions of the chinese checkers board permit fair games with ve, seven and...
Images are created using probabilistic iterated function systems that involve both affine transformations of the plane and isometries of hyperbolic geometry. Figures of attractors with striking hyperbolic symmetry are the result.
The artist M.C. Escher was the first artist to create patterns in the hyperbolic plane. He used both the Poincaré disk model and the Poincaré half-plane model of hyperbolic geometry. We discuss some of the theory of hyperbolic patterns and show Escher-inspired designs in both of these models.
We prove that, building upon the universal-existential orthogonality-based axiom system for metric planes presented in [28], one can provide universal-existential axiom systems – expressed solely in terms of the ternary predicate I, with I(abc) standing for ‘ab is congruent to ac’, which Pieri has introduced 100 years ago – for metric planes, for absolute geometry with the circle axiom, for Euc...
We describe a statistical analysis of the eye tracker measurements in a database with 15 observers viewing 1003 images under free-viewing conditions. In contrast to the common approach of investigating the properties of the fixation points we analyze the properties of the transition phases between fixations. We introduce hyperbolic geometry as a tool to measure the step length between consecuti...
1. Affine Geometry 1.1. Affine Space 1.2. Affine Lines 1.3. Affine transformations 1.4. Affine Collinearity 1.5. Conic Sections 2. Projective Geometry 2.1. Perspective 2.2. Projective Plane 2.3. Projective Transformations 2.4. Projective Collinearity 2.5. Conics 3. Geometries and Groups 3.1. Transformation Groups 3.2. Erlangen Program 4. Non-Euclidean Geometry 4.1. Elliptic Geometry 4.2. Hyperb...
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