نتایج جستجو برای: hierarchical meshes

تعداد نتایج: 103492  

Journal: :J. Visual Communication and Image Representation 2010
Kivanç Köse A. Enis Çetin Ugur Güdükbay Levent Onural

Connectivity-Guided Adaptive Wavelet Transform based mesh compression framework is proposed. The transformation uses the connectivity information of the 3D model to exploit the inter-pixel correlations. Orthographic projection is used for converting the 3D mesh into a 2D image-like representation. The proposed conversion method does not change the connectivity among the vertices of the 3D model...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه فردوسی مشهد - دانشکده علوم 1390

ساخت فانتومی دقیق و منطبق بر آناتومی انسان یکی از ضروریات مطالعات در زمینه دزیمتری براساس روش مونت کارلو است. این فانتوم نسبت به فانتوم های مشابه ساخته شده از نوع brep که به روش polygon meshes ساخته شده اند مزایایی دارد. فانتوم های rpi به روش polygon meshes و nurbs ساخته شده اند. •این فانتوم از روشی استفاده شده که فانتوم ساخته شده تنظیم پذیر باشد. •این فانتوم دارای تعداد رئوس بهینه می با...

2017
Fang Deng Chao Zeng Jiansong Deng J. S. DENG

Basis functions of biquadratic polynomial spline spaces over hierarchical T-meshes are constructed. The basis functions are all tensor-product B-splines, which are linearly independent, nonnegative and complete. To make basis functions more efficient for geometric modeling, we also give out a new basis with the property of unit partition. Two preliminary applications are given to demonstrate th...

Journal: :Journal of Visualization and Computer Animation 2006
Christos Bouras Alexandros Panagopoulos Thrasyvoulos Tsiatsos

In this paper, we present a framework that integrates three-dimensional (3D) mesh streaming and compression techniques and algorithms into our EVE-II Networked Virtual Environments platform, in order to offer support for large-scale environments as well as highly complex world geometry. This framework allows the partial and progressive transmission of 3D worlds as well as of separate meshes, ac...

2001
Jocelyn Houle Pierre Poulin

Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh technique to handle skeletallyarticulated meshes in order to obtain a continuous levelof-detail (CLOD) representation that retains its ability to be animated. Our technique is not limited to any simplification metric, ...

Journal: :Comput. Graph. Forum 2003
Nikos Platis Theoharis Theoharis

Progressive meshes are an established tool for triangle mesh simplification. By suitably adapting the simplification process, progressive hulls can be generated which enclose the original mesh in gradually simpler, nested meshes. We couple progressive hulls with a selective refinement framework and use them in applications involving intersection queries on the mesh. We demonstrate that selectiv...

2001
Ulf Labsik Peter Kipfer Stefan Meinlschmidt Günther Greiner

In this paper we present a technique for transforming a tetrahedral mesh into a progressive representation based on half edge collapses. This allows the efficient transmission of the mesh from a remote computer where the simulation was computed to a visualization computer. During the transmission the user can start visualizing while the transmission is still in progress. We show a technique for...

Journal: :Presence 1998
Rynson W. H. Lau Mark Green Danny S. P. To Janis P. Y. Wong

Many multiresolution methods have been proposed. Most of them emphasize accuracy and hence are slow. Some methods may be fast, but they may not preserve the geometry of the model. Although there are a few real-time multiresolution methods available, they are developed mainly for handling large terrain models. In this paper, we present a very efficient multiresolution method for continuously red...

Journal: :Comput. Graph. Forum 1998
Wenli Cai Georgios Sakas Roberto Grosso Thomas Ertl

A multiresolution data decomposition offers a fundamental framework supporting compression, progressive transmission, and level-of-detail (LOD) control for large two or three dimensional data sets discretized on complex meshes. In this paper we extend a previously presented algorithm for 3D mesh reduction for volume data based on multilevel finite element approximations in two ways. First, we p...

Journal: :Computer Aided Geometric Design 2015
Andrea Bressan Bert Jüttler

We describe a construction of LR-spaces whose bases are composed of locally linearly independent B-splines which also form a partition of unity. The construction conforms to given refinement requirements associated to subdomains. In contrast to the original LRpaper (Dokken et al., 2013) and similarly to the hierarchical B-spline framework (Forsey and Bartels, 1988) the construction of the mesh ...

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