نتایج جستجو برای: google docs
تعداد نتایج: 50413 فیلتر نتایج به سال:
The present case study sought to investigate the application of dynamic assessment to an EFL writing context. It primarily aimed to understand the effectiveness of an interactionist dynamic assessment procedure through a web-based application in enhancing argumentative essay writing skill at the university level. The three participants of the study received mediational interactions in five cons...
This paper describes the creation of a digital improvisational theatre game, called Party Quirks, that allows a human user to improvise a scene with synthetic actors according to the rules of the real-world Party Quirks improv game. The AI actor behaviors are based on our study of communication strategies between real-life actors on stage and the fuzzy concepts that they employ to define and po...
Founders & Survivors is a multi-university and public collaborative project that is building a transnational and inter-generational dataset of life courses generated from the UNESCO recognized convict records of Tasmania. This paper outlines the technical history of the project: mass digitization and archiving online of over 100,000 images; manual scholarly transcription; TEI standard XML data ...
Collaborative learning has placed an emphasis on co-constructing knowledge by sharing and negotiating meaning for problem-solving activities, and this cannot be accomplished without governing the self-regulatory processes of students. This study employed a Web-based tool, Google Docs, to determine the effects of Webbased collaboration on vocabulary improvements among learners of English as a fo...
Using a Social Media Platform to Explore How Social Media Can Enhance Primary and Secondary Learning
The growing set of Social Media tools such as Twitter, Facebook, Instagram, and Google Docs has the potential to enhance primary and secondary learning. To collect and evaluate suggestions for novel applications of social media to learning from online participants, we created a version of our Collective Discovery Engine. Over 155, educators, engineers, and social scientists responded to our ema...
The increasing number of mobile devices on day-to-day of the general population and particularly among youth people, leads to the emergence of new paradigms in several areas of activity, particularly in education. As an example of a new paradigm in the teaching / learning process can be invoked the mobile learning supported by a cloud environment and by Bloom Taxonomy. In this paper and in the ...
We present WebProtégé 2, a Web-based tool for the collaborative editing of OWL ontologies. WebProtégé 2 is “Google docs” environment for ontologies which allows users to create and upload ontologies. It contains various tools that are designed to support collaborative ontology editing such as ontology change tracking, watches, notifications and issue tracking. Users can download a snapshot of a...
This paper describes the creation of a digital improvisational theatre game, called Party Quirks, that allows a human user to improvise a scene with synthetic actors according to the rules of the real-world Party Quirks improv game. The AI actor behaviors are based on our study of communication strategies between real-life actors on stage and the fuzzy concepts that they employ to define and po...
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