نتایج جستجو برای: game of skill

تعداد نتایج: 21179176  

2007
Martin Zinkevich Michael H. Bowling Neil Burch

In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in the same light: most consider Go or Chess to be more complex than Monopoly. In this paper, we discuss a new measure of game complexity that links existing state-of-the-art algorithms for computing approximate equilibria...

2010
Chad Hogg Héctor Muñoz-Avila Bryan Auslander Megan Smith

In this paper we present an overview of several techniques we have studied over the years to build game AI for domination games. Domination is a game style in which teams compete for control of map locations, and has been very popular over the years. Due to the rules of the games, good performance is mostly dependent on overall strategy rather than the skill of individual team members. Hence, t...

Journal: :Surgical innovation 2013
Jung Hung Chien Irene H Suh Shi-Hyun Park Mukul Mukherjee Dmitry Oleynikov Ka-Chun Siu

BACKGROUND The development of a virtual reality (VR) training platform provides an affordable interface. The learning effect of VR and the capability of skill transfer from the VR environment to clinical tasks require more investigation. METHODS Here, 14 medical students performed 2 fundamental surgical tasks-bimanual carrying (BC) and peg transfer (PT)-in actual and virtual environments. Par...

Journal: :Journal of Statistical Mechanics: Theory and Experiment 2015

2017
Avinash Parnandi

This paper compares the effectiveness of two biofeedback mechanisms to promote acquisition and transfer of deepbreathing skills using a casual videogame. The first biofeedback mechanism, game adaptation, delivers respiratory information by altering an internal parameter of the game; the second, visual biofeedback, displays respiratory information explicitly without altering the game. We conduct...

2010
Hector Munoz-Avila David W. Aha

In this paper we present an overview of a variety of efforts to attain good performance of Game AI for Domination games. These are a very popular kind of game sub-genre in which teams compete for control of locations. Due to the rules of the games, good performance is mostly dependant on overall strategy rather than the skill of individual team members.

Journal: :Psychological bulletin 2018
Giovanni Sala K Semir Tatlidil Fernand Gobet

As a result of considerable potential scientific and societal implications, the possibility of enhancing cognitive ability by training has been one of the most influential topics of cognitive psychology in the last two decades. However, substantial research into the psychology of expertise and a recent series of meta-analytic reviews have suggested that various types of cognitive training (e.g....

Journal: :Psychological science 2004
Bruce D Burns

Two types of mechanisms may underlie chess skill: fast mechanisms, such as recognition, and slow mechanisms, such as search through the space of possible moves and responses. Speed distinguishes these mechanisms, so I examined archival data on blitz chess (5 min for the whole game), in which the opportunities for search are greatly reduced. If variation in fast processes accounts for substantia...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه یزد 1388

there is less published research about how teachers in efl contexts respond to students who are relatively less mature and less competent l2 writers. while writing researchers have examined various issues concerning peer and teacher response in writing-oriented classes, little research has centered on the effect of collaborative tasks particularly dictogloss on writing skills. output collaborat...

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