نتایج جستجو برای: electronic game applications

تعداد نتایج: 904992  

1998
Siome Goldenstein Edward W. Large Dimitris N. Metaxas

We present a method for the generation of real-time dynamic autonomous agents in game environments. The method is based on the use of dynamical systems theory which allows us to express intelligent behaviors using systems of differential equations. These differential equations operate at two distinct levels. At one level, the differential equations governing movement comprise a carefully design...

Journal: :FO & DM 2013
Jinwu Gao

In real-world games, the players are often lack of the information about the other players’ (or even his own) payoffs. Assuming that all entries of payoff matrices are uncertain variables, this paper introduces a concept of uncertain bimatrix game.Within the framework of uncertainty theory, three solution concepts of uncertain equilibrium strategies as well as their existence theorem are propos...

2006
MARIOS MAVRONICOLAS VICKY PAPADOPOULOU PAUL SPIRAKIS

Most of the existing and foreseen complex networks, such as the Internet, are operated and built by thousands of large and small entities (autonomous agents), which collaborate to process and deliver end-to-end flows originating from and terminating at any of them. The distributed nature of the Internet implies a lack of coordination among its users. Instead, each user attempts to obtain maximu...

2014
Martine LUMBRERAS Maryam SIADAT

Electronic noses are customized devices employed to detect and to identify gaseous mixtures, even to give the concentration of the atmosphere components. Nowadays, the research in this domain is more and more growing, in Europe and other countries in the world, for many applications, such as environmental protection, food industries, perfumery, public safety, medicine, and pharmacy. Electronic ...

1998
Franklin Allen Stephen Morris

Traditional finance theory based on the assumptions of symmetric information and perfect and competitive markets has provided many important insights. These include the Modigliani and Miller Theorems, the CAPM, the Efficient Markets Hypothesis and continuous time finance. However, many empirical phenomena are difficult to reconcile with this traditional framework. Game theoretic techniques have...

2010
Mark Lochrie Kate Lund Paul Coulton

Recent research in this field has led us to the conclusion that there is potential opportunity for emergent Location Based Games that deviate away from players physical movement and encourages them to consider their location and its environment [1, 3]. The aim of this research seeks to generate a wider community that is specific and relevant to game play, with the aim to maintain and achieve lo...

ZnO is a promising material suitable for variety of novel electronic applications including sensors, transistors, and solar cells. Intrinsic ZnO film has inferiority in terms of electronic properties, which has prompted researches and investigations on doped ZnO films in order to improve its electronic properties. In this work, aluminum (Al) doped ZnO (AZO) with various concentrations and undop...

Journal: :Studia Logica 1996
Mamoru Kaneko Takashi Nagashima

This paper provides a logic framework for investigations of game theoretical problems. We adopt an infinitary extension of classical predicate logic as the base logic of the framework. The reason for an infinitary extension is to express the common knowledge concept explicitly. Depending upon the choice of axioms on the knowledge operators, there is a hierarchy of logics. The limit case is an i...

2014
Jetmir Xhembulla Irene Rubino Claudia Barberis Giovanni Malnati

The use of portable devices to explore informal learning environments has recently exposed museums to a mobile learning (m-learning) scenario. In particular, location-based mobile applications that take into account not only a specific physical venue, but also the personal and social context can be valuable resources to enhance the visitor experience. Game-based applications that leverage on fu...

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