نتایج جستجو برای: computer games

تعداد نتایج: 623957  

2005
Trond Nilsen Julian Looser

Table top games involve social interaction that is impossible in computer games, yet computer support can offer valuable features to game designers. By developing augmented table top games with video see-through augmented reality, we are exploring the possibilities of face to face computer supported games. We discuss the role of social interaction in both table top and computer gaming, introduc...

2007
Thomas M. Connolly Mark Stansfield Thomas Hainey

For some time now, computer games have played an important role in both children and adults’ leisure activities. While there has been much written on the negative aspects of computer games, it has also been recognised that they have potential advantages and benefits. There is no doubt that computer games can be highly engaging and incorporate features that are extremely compelling. It is these ...

Balance is one of the determining indicators of independence in the elderly. Technology has the potential to improve the quality of life, health and functional abilities of the disabled elderly. The use of virtual reality techniques is one of the novel methods of using technology for improving the quality of life and balance of the elderly by fully participating elderly in this direction. The p...

2002
Helene Madsen Troels Degn Johansson

This paper maps out the construction of non-narrative rhetorical meaning in short computer games. Setting off from the recent emergence of short satirical computer games on the World Wide Web, it observes that at least some computer games do have potentials as a medium of artistic expression; that regardless of the possible narrative powers of computer games. Drawing on Leonard Feinberg’s categ...

Journal: :IJGBL 2015
Zeynep Gecü Kursat Cagiltay

Computer games, which are currently very popular among students, can affect different cognitive abilities. The purpose of the present study is to examine undergraduate students’ experiences and preferences in playing computer games as well as their mental rotation abilities. A total of 163 undergraduate students participated. The results showed a significant difference between students’ mental ...

2009
Eike Falk Anderson Christopher E. Peters

Over the past decade the development of computer games – which originated in academia with the creation of Spacewar at MIT in 1961 – has evolved into an accepted academic discipline, closely related to the field of computer graphics. Games courses can be found embedded in traditional computer science degrees or as dedicated degree programmes for students aiming to work in the games industry. In...

2008
Miguel Sicart

In this paper I present an analysis of the ontology and ethics of computer games from an Information Ethics perspective. This analysis uses the concepts of Level of Abstraction and Gradient of Abstraction, as defined by Luciano Floridi’s Information Ethics, applied to the specific study of computer games. The goal of this paper is to argue for the consideration of games as interesting ethical o...

Background: Attention-Deficit Hyperactivity Disorder (ADHD) is a common psychiatric complication in children, which affects about 5-10% of the population. Although ADHD is a multi-factorial disorder, one of its causes refers to dysfunction of the arousal. Objectives: The current study aimed at investigating whether a change in arousal level in children with ADHD differs from the control group....

Journal: :Trans. Edutainment 2008
Myint Swe Khine Mohamad Shalleh Bin Suja'ee

Playing computer games is a routine activity of children today. They play different genres of games in different settings and on varying platforms. In recent years educators beginning to take interest in this phenomena and explore the characteristics of the computer games that allure children of all ages. Many have agreed that interactive computer games enhance concentration, promote critical t...

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