نتایج جستجو برای: cartoon
تعداد نتایج: 1622 فیلتر نتایج به سال:
Although little is known about how preferences develop in childhood, work in adults suggests that evaluative responses to stimuli can be acquired through classical conditioning. In two experiments children were exposed to novel cartoon characters, that were either consistently paired with a picture of a disliked food (Brussels sprouts) or a liked food (ice cream). Relative preferences for these...
This paper describes qualitative spatial representations relevant to cartoon motion incorporated into NarrativeML, an annotation scheme intended to capture some of the core aspects of narrative. These representations are motivated by linguistic distinctions drawn from cross-linguistic studies. Motion is modeled in terms of transitions in spatial configurations, using an expressive dynamic logic...
We present an approach for automatic cartoon-style motion dramatization suitable for interactive realtime animation. The system is built upon a physically based deformation model previously discussed in [GMPR06] and achieves squash-and-stretch cartoon deformation relevant to the current object velocity by controlling the deformations in the physically based model. As an improvement over previou...
High order structural image decomposition by using non-linear and non-convex regularizing objectives
The paper addresses structural decomposition of images by using a family of non-linear and non-convex objective functions. These functions rely on `p quasi-norm estimation costs in a piecewise constant regularization framework. These objectives make image decomposition into constant cartoon levels and rich textural patterns possible. The paper shows that these regularizing objectives yield imag...
the logic of animation making from real video fully depends on various image processing techniques and various kinds of filtering like Gaussian filtering, bilateral filtering, and flow based bilateral filtering, meanshift filtering etc. It also includes edge detecting methods like canny edge detector, dog edge detector, flow based dog edge detector etc. All this technique works differently on t...
This paper describes a computational approach to style conversion of cartoon animation. Our system works in two stages: the internal color shading phase, in which characters painted by the conventional method are segmented into their constituent regions and edges first, textures painted using different media are then added to the identified regions, and the line rendering phase, in which curvat...
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