نتایج جستجو برای: board processing
تعداد نتایج: 551866 فیلتر نتایج به سال:
Mentor’s DxDesigner and Expedition schematic capture and printed circuit board tools were chosen to implement a custom high speed signal processing board containing many high pin count Field Programmable Gate Arrays and many high speed serial connections with data rates over 2 Gigasamples/sec. The methodology used to place the parts and route the board involved the interaction of both the DxDes...
The paper presents a study on the impact of using SIMD (Singe Instruction Multiple Data) techniques and architectures in low level image processing. Speedups obtained on a SIMD parallel architecture (IMAPVISION board) and a single Intel MMX processor computer are presented for different low-level image processing operators. While the IMAP-Vision system performs better because of the large numbe...
From String-Puppets to Autonomous Systems On the Role of On-board Control in the Small Robots League
We discuss in this article the positive prospects and the pitfalls of the Small Robots League of RoboCup in respect to on-board control and other on-board features for the players. For this purpose, we introduce a classiication of teams based on a general set of components for players. With this background, we motivate the importance of fostering on-board features for the players and present be...
Instruments proposed to satisfy measurement objectives of future NASA AOs, and the NRC Decadal Survey missions, will need on-board processing technologies to support autonomy, operations, and science data processing. Traditionally, payload design flows down from measurement objectives, to algorithm design, to realization on a computational platform with limited capabilities. We will describe a ...
The Virus Game (or simply Virus) is a turnbased two player perfect information game which is based on the growth and spread of competing viruses. This paper describes a CPU efficient and easy to use architecture for developing and testing AI for Virus and similar games and for running a tournament between AI players. We investigate move generation, board representation and tree search for the V...
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