نتایج جستجو برای: avatar

تعداد نتایج: 2744  

Journal: :IJAMC 2010
John L. Miller Jon Crowcroft

Distributed Virtual Environment (DVE) topology management and message propagation schemes have been proposed for many years. Evaluating DVE message propagation schemes requires a variety of assumptions whose verity significantly affects results, such as details about avatar movement characteristics. We implemented two schemes for waypoint and hotspot detection, and examined their applicability ...

Journal: :PeerJ Computer Science 2017
Igor Macedo Silva Renan C. Moioli

Virtual reality (VR) applications have disseminated throughout several fields, with a special quest for immersion. The avatar is one of the key constituents of immersive applications, and avatar resemblance can provoke diverse emotional responses from the user. Yet a lot a virtual reality systems struggle to implement real life-like avatars. In this work, we propose a novel method for creating ...

2018
Tom KJ Craig Mar Rus-Calafell Thomas Ward Julian P Leff Mark Huckvale Elizabeth Howarth Richard Emsley Philippa A Garety

BACKGROUND A quarter of people with psychotic conditions experience persistent auditory verbal hallucinations, despite treatment. AVATAR therapy (invented by Julian Leff in 2008) is a new approach in which people who hear voices have a dialogue with a digital representation (avatar) of their presumed persecutor, voiced by the therapist so that the avatar responds by becoming less hostile and co...

Journal: :Journal of Neuropathology & Experimental Neurology 2013

Journal: :Mapan-journal of Metrology Society of India 2023

In the present paper, digital transformation in metrology is discussed, which revolutionizing world and one of most interesting developments science & technology today. The study also discusses, how current technologies like Artificial Intelligence, Internet Things, Cloud computing, more significantly twins would become synonymous with metrology, thus bolstering future manufacturing industries....

1998
Michael Lyons Andre Plante Sebastien Jehan Seiki Inoue Shigeru Akamatsu

In the multimedia context, an avatar is the visual representation of the self in a virtual world. It is desirable to incorporate personal information, such as an image of face, about the user into the avatar. To this end we have developed an algorithm which can automatically extract a face from an image, modify it, characterize it in terms of high-level properties, and apply it to the creation ...

Journal: :Art and performance letters 2023

From the actor to "incarnation" of role, it is necessary achieve internal and external characterization, at same time unity with character's psychology, emotion thought; When creating a character, I deeply feel that only unilateral "performance" or "experience" can be achieved, there will subconscious sense creation gap in process improving character. integrate into one, character gradually int...

2004
Sang Chul Ahn Tae-Seong Lee Ig-Jae Kim Yong-Moo Kwon Hyoung-Gon Kim

This paper presents a new system for interacting with a large display using live video avatar of a user and hand gesture recognition. The system enables a user to appear on a screen as a video avatar and to interact with items therein. The user can interact with the large display remotely by walking and touching icons through his video avatar. In order to build the system, we developed live vid...

Journal: :Computers in Human Behavior 2013
Sin-Hwa Kang James H. Watt

This research investigates the impact on social communication quality of using anonymous avatars during small-screen mobile audio/visual communications. Elements of behavioral and visual realism of avatars are defined, as is an elaborated three-component measure of communication quality called Social Copresence. Experimental results with 196 participants participating in a social interaction us...

Journal: :Bioinformation 2005
Fang Rong Hsu Hwan-You Chang Yaw-Lin Lin Yin-Te Tsai Hui-Ling Peng Ying Tsong Chen Chia Yang Cheng Min Yao Shih Chia-Hung Liu Chin-Feng Chen

UNLABELLED In the past years, identification of alternative splicing (AS) variants has been gaining momentum. We developed AVATAR, a database for documenting AS using 5,469,433 human EST sequences and 26,159 human mRNA sequences. AVATAR contains 12000 alternative splicing sites identified by mapping ESTs and mRNAs with the whole human genome sequence. AVATAR also contains AS information for 6 e...

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