نتایج جستجو برای: anomalous transmission

تعداد نتایج: 282708  

2009
Bartholomäus Wissmath David Weibel Fred W. Mast

In modern societies people tend to spend more time in front of computer screens than outdoors. Along with an increasing degree of realism displayed in digital environments, simulated weather appears more and more realistic and more often implemented in digital environments. Research has found that the actual weather influences behavior and mood. In this paper we experimentally examine the effec...

2007
Antoine Picot Gérard Bailly Frédéric Elisei Stephan Raidt

We present here a system for controlling the eye gaze of a virtual embodied conversational agent able to perceive the physical environment in which it interacts. This system is inspired by known components of human visual attention system and reproduces its limitations in terms of visual acuity, sensitivity to movement, limitations of short-memory and object pursuit. The aim of this coupling be...

Journal: :the journal of tehran university heart center 0
arash gholoobi atherosclerosis prevention research center, mashhad university of medical sciences, mashhad, iran.

the anomalous origin of the right coronary artery (rca) as a branch from the left anterior descending artery (lad) is a very rare variation of the single coronary artery anomaly. the anomalous vessel arises from the proximal or midportion of the lad and courses anterior to the pulmonary artery trunk in most instances. in this case report, a 61-year-old woman is introduced who underwent coronary...

Journal: :Nano letters 2015
Zhongyang Li Edgar Palacios Serkan Butun Koray Aydin

Ultrathin metasurfaces have recently emerged as promising materials that have huge potential to enable novel, flat optical components, and surface-confined, miniature photonic devices. Metasurfaces offer new degrees of freedom in molding the optical wavefronts by introducing abrupt and drastic changes in the amplitude, phase, and/or polarization of electromagnetic radiation at the wavelength sc...

Journal: :Computers in Human Behavior 2013
Berenice Serrano Cristina Botella Rosa María Baños Mariano Alcañiz Raya

This work describes a Virtual Reality Environment (VRE), through which users are able to view and test ceramic tile s that allowed them to feel "engaged" with the products. Users could choose between different kinds of products and test them out in order to know how they would look in a real-world context. In the VRE several Mood-Induction Procedures for inducing relaxation were included. The V...

2013
Weixiao Zhu Hongyan Li

In recent years, Corporate Social Responsibility (CSR) has gradually become a hot topic with the public’s increasing concern. In this study, authors briefly introduce some reviews and concepts of CSR, and then combine the idea of Game Theory and Matrix linear equations method to conduct an empirical analysis between enterprises with enterprises and enterprises with government. By analysis, we f...

2002
Junya Hayashi Kenji Tanaka Masahiko Inami Dairoku Sekiguchi Naoki Kawakami Susumu Tachi

In this paper we report the development of TWISTER [3][8] (Telexistence Wide-angle Immersive STEReoscope), which realize the concept of “Mutual Telexistence”. In contrast to conventional telexistence, where people in remote places can be appeared with a realistic sense of presence, in mutual telexistence, the figure of the observer him/herself can be displayed to remote users and all of the use...

Journal: :Computers in Human Behavior 2015
Maja Wrzesien Alejandro Rodríguez Beatriz Rey Mariano Alcañiz Raya Rosa María Baños M. Dolores Vara

The aim of this study is to evaluate the influence of the physical similarity of avatars with the user on emotion regulation strategy training. In this study twenty-four teenagers observed an avatar (either physically similar to the participant or neutral) that gets frustrated with his/her computer, after which he/she applies an emotion regulation strategy (slow breathing). The intensity of the...

2000
Ianus Keller

Product designers have a need to experience the environment where their product will be used. Such a sense of presence is conventionally achieved by hanging pictures and sketches on the wall or creating larger scale moodboards or collages of the intended audience or environment (Kolli, Stuyver, Hennessey, 1993). As the interaction and possibilities of products become more and more complex, desi...

2013
Stella Sylaiou Katerina Mania Ioannis Paliokas Vassilis Killintzis Fotis Liarokapis Petros Patias

This paper presents the preliminary results of a research project aimed at exploring the perceived sense of presence incorporated in diverse technologies used in Virtual Museums. It initially presents the selection criteria and the five museum websites involved in the analysis. Then, it describes the evaluation process, in which a group of subjects explored the museums’ on-line resources and co...

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