نتایج جستجو برای: aesthetic and entertainment
تعداد نتایج: 16829913 فیلتر نتایج به سال:
The ongoing convergence of the Internet and telecommunications and entertainment networks continues to provide new and exciting opportunities for end users, application developers, content providers, and network operators. Traditional entertainment networks developed separately from networks used for communication and commerce. For example, until recently, cable TV networks were one-way broadca...
Aesthetic chills have been hinted in the writings of some scholars for about two centuries, as a response which occurs through the five senses and it is accompanied by physical sensations, although not more than four decades have passed since the first scientific studies. This reaction is associated with the experience of goose bump and shiver in the spine and shoulders, or a tingle in the scal...
Neuroscience has recently contributed a lot to the understanding of aesthetic experience features. Science, art and creativity are not really distinctively different entities. The parallelism seen between the properties of art and organizational principals of the brain has been highlighted through neuroaesthetic studies. Aesthetic as a subjective experience has comprehensively been studies thro...
Purpose: In this article, the author critically discusses the defined functions which have been propounded for libraries till now. The most important of these functions are education and entertainment. Method: The present article is an opinion article in which the author provides some definitions in a particular subject based upon his academic experience. Findings: An analysis of library func...
This study aimed to perform a confirmatory factor analysis of the Problematic Internet Entertainment Use Scale for Adolescents (PIEUSA) on an Iranian sample. The research method was descriptive and of survey type. The population of the study was comprised of junior and senior high-school students in Tabriz in 2016-17 school year from among whom 596 students (331 girls and 265 boys) were selecte...
Annotation. National games continue to play a certain role in people’s lives. The article is devoted revealing the meaning of Kazakh national modern society. relevance study determined by identification and generalization functions entertaining games, starting from antiquity, when prevented intertribal conflicts resolved interstate disputes disagreements. atmosphere jokes fun relieved current s...
Recent entertainment robots created by Sar-cos Research Corporation and the Center for Engineering Design at the University of Utah are presented. Categories include humanoid and non-humanoid display robots that replay programmed motions, interactive robots that are teleoperated, and humanoid robots for research .
The idea of integrating education and entertainment can be widely observed over the last few decades. Recently, two commonly known terms when referring to combining learning and entertainment are “learn through play” and “edutainment”. The objective of this paper is to present an investigation into the similarities and differences of these two terms. This includes definitions, applications, and...
The H. C. Andersen system revives a famous character and makes it carry out natural interactive conversation for edutainment. We compare results of the structured user interviews from two subsequent user tests of the system.
This article provides an analysis of the emerging market for ‘edutainment’ media in the UK. It covers three main sectors: print publishing, software and online learning. In each case, it argues that the development of the market is towards concentration of ownership; and that this is reinforced by the influence of contemporary educational policy. This results in a narrowing in the diversity of ...
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