The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers
نویسنده
چکیده
Today’s Pop Culture is tomorrow’s classic. Entertainment is often able to reflect a society’s questions and anxieties of the day. We will discuss how and why today’s Digital Generation has replaced their grandparents’ heroes and their parents’ anti-heroes by their very own avatars. How and why the empathy with heroes that has traditionally been utilized by movies has been gradually overtaken by the personalized and immersive experience of games as lived through the eyes of an avatar? How multiplayer activities are now establishing new social paradigms where these avatars help us all deal with the natural schizophrenia of everyday life by allowing us to explore our possible selves. The Social Networks boom has demonstrated our appetite for connections with others; and games our appetite for second lives, our desire to involve ourselves and master complex worlds. Perhaps, tomorrow new public Agoras will be created from a new generation of Virtual Worlds built using the grammar that video games have forged over the last 40 years... The Author. Nicolas Gaume founded in 1990, at the age of 19, Kalisto Entertainment, a video game development studio. Over its 12 years of life, Kalisto produced more than 50 titles for PC and consoles. Kalisto also worked with Orange to launch their mobile games efforts. The company employed a staff of over 350 people in the USA, Japan and France. Besides his Kalisto venture, Nicolas Gaume founded in 1994, NGM Productions, a children book publishing company in China. NGM published popular French series such as "Père Castor" (Flammarion) or "Les Incollables/Brain Quest" (Play Bac) between 1994 and 1999, when the company was sold. He also co-founded, in 1995, one of the first French web agency, Wcube, sold to Swedish group, Framfab, and, in 2000, a wine promotion site, winealley.com. He was also board member of the French media group Sud-Ouest, of the TV animation production company, Xilam & of the German data management software publisher, NXN, sold in 2004 to Avid. Between July 2002 and May 2005, Nicolas has worked as a consultant advising media group such as AOL, Orange or Lagardère and game companies such as Codemasters or Ubisoft, primarily on their development & partnerships strategies. For thee years, Nicolas Gaume was then Senior VP & GM of the mobile games & applications division of Cellfish Media, a Lagardère company. Early 2008, he founded a new company, Mimesis Republic, focusing on the design, development and operation of virtual worlds and social networks. He also currently serves as chairman of the French national video game development school –ENJMINand president of the French game developers association, SNJV.
منابع مشابه
Social Campaigns on Online Platforms as a New Form of Public Sphere in Digital Era: A Critical Review
Nowadays with the ever-increasing growth in social media platforms and the creation of different forms of online activism, the word known as “Campaign” has become a familiar and useful term in people’s everyday lives. Campaigns with all kinds of social aims especially using Hashtags are run on social media platforms by individuals, charities, NGOs, governments, municipalities and brand companie...
متن کاملWhat Keeps Designers and Players Apart? Thinking How an Online Game World is Shared
Considering both play and design as world building activities, this paper offers to think the question of the distribution of authority on online game worlds through a sociotechnical perspective, and investigate the paradoxical relationship between designers and players of an online roleplaying game universe. The analysis is grounded on longterm investigations led on the project of an online mu...
متن کاملInterfirm Alliance Interactions and knowledge Learning: A Conceptual Research Model
Alliance raises many knowledge transfer and interfirm learning issues that have implications for how the alliance partners manage their cooperative learning activities in the alliance system. Many of these implications are grounded in the assumption that partners in the alliances have routines for transferring knowledge, learning, gaining management efficiencies. Thus organisations can support ...
متن کاملA New Trust Model for B2C E-Commerce Based on 3D User Interfaces
Lack of trust is one of the key bottle necks in e-commerce development. Nowadays many advanced technologies are trying to address the trust issues in e-commerce. One among them suggests using suitable user interfaces. This paper investigates the functionality and capabilities of 3D graphical user interfaces in regard to trust building in the customers of next generation of B2C e-commerce websit...
متن کامل"Where is My Mind"- The Evolution of NPCs in Online Worlds
Online worlds are complex places, where we have to know some of the rules of play to engage in the interaction. These worlds are both inhabited by human players and artificial agents called “non player characters” (NPCs). This is an article about how online worlds can contain a new level of interaction using more humanlike NPCs. We propose a new way to describe social interaction in online worl...
متن کامل