Concise User Control for Texture-By-Numbers Cloning, sketches_0469
نویسندگان
چکیده
Texture mapping is an indispensable tool for achieving realism in computer graphics. Significant progress has been made in recent years with regards to the synthesis and editing of 2D texture images. However, the exploration of user control for semiautomatic texture editing remains an open area of research. We present methods that partially address the semantic and technical limitations of Self-Similarity Based Editing [1]. This is achieved by providing the user with more control over the similarity metric during editing and over “what goes where” during cloning.
منابع مشابه
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تاریخ انتشار 2003