What BCI research needs
نویسندگان
چکیده
The state of the art of Brain Computer Interfacing, though promising, is still far from what one would need for fast and reliable control of games and interfaces. A mature non-invasive systems is e.g. the discrete P300 visual speller, in which alternating rows and columns of a letter matrix flash and gaze and attention is directed by the user to a specific letter (Sellers & Donchin, 2006). The EEG signal is analysed, and in a handful of flashes the selection can be determined with high accuracy. But even in optimizations of the flash regime (Hill, Farquhar, Martens, Biessmann & Schölkopf, 2007) the maximum data rate is still very low. And this BCI may not be independent, i.e. it needs gaze direction and cannot be controlled by mental activity alone. A second example of a mature BCI, for the continuous case, is the neuro-feedback trained slow cortical potential or e.g. theta-power for cursor control. (Birbaumer, 1977, Birbaumer et al., 1999). This BCI is also only able to achieve a very modest data rate of control in one dimension. Why is it that, in all these years of development, not more progress has been achieved? What makes the problem so complex and the signals that hard to decipher? Should we continue to build upon these examples and try to improve them? Or would we need new approaches? What are the fundamental issues that need addressing? Below we identify a series of topics that need consideration and may lead to fundamentally different, and better, brain computer interfaces.
منابع مشابه
Evaluating User Experience of Actual and Imagined Movement in BCI Gaming
Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are bet...
متن کاملCurrent trends in hardware and software for brain-computer interfaces (BCIs).
A brain-computer interface (BCI) provides a non-muscular communication channel to people with and without disabilities. BCI devices consist of hardware and software. BCI hardware records signals from the brain, either invasively or non-invasively, using a series of device components. BCI software then translates these signals into device output commands and provides feedback. One may categorize...
متن کاملWhat are the Causes of Performance Variation in Brain-Computer Interfacing?
While research on brain-computer interfacing (BCI) has seen tremendous progress in recent years, performance still varies substantially between as well as within subjects, with roughly 10 20% of subjects being incapable of successfully operating a BCI system. In this short report, I argue that this variation in performance constitutes one of the major obstacles that impedes a successful commerc...
متن کاملToward a P300 Based Brain-Computer Interface for Aphasia Rehabilitation after Stroke: Presentation of Theoretical Considerations and a Pilot Feasibility Study
People with post-stroke motor aphasia know what they would like to say but cannot express it through motor pathways due to disruption of cortical circuits. We present a theoretical background for our hypothesized connection between attention and aphasia rehabilitation and suggest why in this context, Brain-Computer Interface (BCI) use might be beneficial for patients diagnosed with aphasia. Not...
متن کاملBrain Controlled Cinema
This paper is a proposal for PhD level research into brain controlled film. I place brain computer interfaces (BCI) in a historic and then an artistic context before exploring instances of research where film and BCI overlap. I then define what has not been covered by research and propose a way to contribute to that gap in knowledge. I explain my interest in the subject, and the methodologies I...
متن کامل