Image-based Occluder Selection

نویسنده

  • Gerhard Kurka
چکیده

In many cases complex scenes are composed of densely occluded objects, which means that only a small fraction of the scene is visible, while the remaining parts are occluded. This property can be exploited to accelerate rendering by simply removing most of the hidden parts before sending the polygons to the graphics hardware. In recent years, a lot of so called occlusion-culling methods have been proposed to speed up real-time rendering that way. A common prerequisite to many of these methods are fast occluder selection algorithms. This work focuses on a novel approach to determine nearly optimal occluder objects with respect to arbitrary scenes. Instead of selecting objects by evaluating simple metrics like size, distance, polygon count etc., the selection is based on the examination of an early low-resolution image of the scene. This image is created by means of a simple image-based rendering technique. In using an image-based approach, the speed of the rendering process is not bound by the objects’ polygonal complexity. Thus, the rendering time can be minimized, independent of the number of polygons that the scene’s objects are composed of. The accuracy of the resulting image is still too low for an exact determination of the visible objects of the final image, but sufficient for improved occluder selection. By including additional information, e. g. perpixel depth complexity and the objects’ projection area, the objects found to be visible are further restricted to a minimum occluder-set. The high accuracy of the presented occluder selection approach facilitates the use of run-time efficient one-pass occlusion-culling methods. Such methods do not put high demands on the graphics hardware, which makes them an ideal solution for low cost graphics systems.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Image-based Occluder Selection: an Introductory Overview

In many cases complex scenes are composed of densely occluded objects, which means that only a small fraction of the scene is visible, while the remaining parts are occluded. This property can be exploited to accelerate rendering by simply removing most of the hidden parts before sending the polygons to the graphics hardware. In recent years, a lot of so called occlusion-culling methods have be...

متن کامل

A Robust SAR NLFM Waveform Selection Based on the Total Quality Assessment Techniques

Design, simulation and optimal selection of cosine-linear frequency modulation waveform (CNLFM) based on correlated ambiguity function (AF) method for the purpose of Synthetic Aperture Radar (SAR) is done in this article. The selected optimum CNLFM waveform in contribution with other waveforms are applied directly into a SAR image formation algorithm (IFA) and their quality effects performance ...

متن کامل

Improving Exemplar-based Image Completion methods using Selecting the Optimal Patch

Image completion is one of the subjects in image and video processing which deals with restoration of and filling in damaged regions of images using correct regions. Exemplar-based image completion methods give more pleasant results than pixel-based approaches. In this paper, a new algorithm is proposed to find the most suitable patch in order to fill in the damaged parts. This patch selection ...

متن کامل

Depth-Complexity Based Occluder-Selection

This paper discusses the run-time results from a walkthrough of an architectural scene on a 350Mhz Pentium II. The graphics code is based on OpenGL and accelerated via an nVidia GeForce256 processor. The scene contains 439 808 polygons (quads) and 868 095 vertices. It is hierarchically subdivided into 5 504 objects (leaves of the bounding box hierarchy) and requires about 142MB on Windows 2000....

متن کامل

Contour Fragment Grouping and Shared, Simple Occluders

Bounding contours of physical objects are often fragmented by other occluding objects. Long-distance perceptual grouping seeks to join fragments belonging to the same object. Approaches to grouping based on invariants assume objects are in restricted classes, while those based on minimal energy continuations assume a shape for the missing contours and require this shape to drive the grouping pr...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2002